WO2001076709A1 - Method and network for delivering digital interactive game coupons and for integrating interactive advertisements into games over a wireless network - Google Patents

Method and network for delivering digital interactive game coupons and for integrating interactive advertisements into games over a wireless network Download PDF

Info

Publication number
WO2001076709A1
WO2001076709A1 PCT/SG2001/000059 SG0100059W WO0176709A1 WO 2001076709 A1 WO2001076709 A1 WO 2001076709A1 SG 0100059 W SG0100059 W SG 0100059W WO 0176709 A1 WO0176709 A1 WO 0176709A1
Authority
WO
WIPO (PCT)
Prior art keywords
coupon
interactive
network
coupons
game
Prior art date
Application number
PCT/SG2001/000059
Other languages
French (fr)
Inventor
Ming Yew Lee
Ee Ming Toh
Original Assignee
Playadz Pte Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Playadz Pte Ltd filed Critical Playadz Pte Ltd
Priority to AU50737/01A priority Critical patent/AU5073701A/en
Publication of WO2001076709A1 publication Critical patent/WO2001076709A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements

Definitions

  • the invention relates to interactive game advertisements, redeemable
  • the invention provides profiling
  • the invention relates to interactive game advertisements
  • the invention relates to a method and network for integration and
  • This method delivers banners advertisements with the hope that the users will click on the banner and be redirected to another site to learn more
  • the present invention brings the advertisers' effort to a higher level by
  • present invention brings the advertisers' effort to a higher effective level by creating a
  • wireless network for distributing interactive game coupons into wireless Internet
  • the present invention provides a method and network for
  • the present invention provides a network of advertisements, and
  • the network also provides methods whereby such game coupons can be easily redeemed, verified, signed, exchanged or transferred via the network.
  • an advertisement server a coupon server, a
  • personalization server and a transaction server are provided as nodes on the network and
  • API Application Programming Interface
  • API provided to access the interactive advertisements and coupons and integrate them
  • the games can be hosted on the game server provided or
  • Coupons are
  • mobile device such as a mobile phone or PDA (Personal Digital Assistant).
  • PDA Personal Digital Assistant
  • the coupon contacts the coupon server and the transaction server to
  • the transaction server will contact the affiliated banks or
  • Coupons usage are stored and then logged
  • the information is compiled and can be used for targeted
  • One aspect of the invention provides an interactive advertising and
  • the aspect of the invention provides a network that includes a system for
  • the system includes a user node coupled to a network; a digital interactive game
  • a mobile wireless device for storing and communicating information including the digital interactive game coupon information, the mobile wireless device being
  • a game or wireless application provider communicatively coupled to the network; a game or wireless application provider
  • affiliate node having advertising space thereon and being operatively coupled to the
  • a personalization server operatively coupled to the network, wherein the game
  • an advertising server operatively coupled to the network, wherein an advertiser's content
  • a coupon server operatively coupled to the network for
  • transaction server operatively coupled to the network for providing e-commerce
  • Yet another aspect of the invention provides, in a system including at
  • the method includes transferring the coupon back to a coupon server from one user
  • Still another aspect of the invention provides a method for generating the
  • the method includes before the coupons are sent to a user's node, checking
  • a further aspect of the invention provides in a system including at least
  • one user node including wireless devices and at least one redemption server, a method
  • the method includes
  • Still a further aspect of the invention provides a method of distributing the coupons over a short-range wireless zone between two or more users. The method
  • the method also includes validating and redeeming the stipulated discounts
  • Still a further aspect of the invention provides a method of distributing
  • Yet a further method of the invention provides a method of transacting a
  • the method includes connecting to
  • a short wave radio frequency zone of the retail outlet or the restaurant displaying one or
  • Figure 1 is a block diagram illustrating one embodiment of an
  • Figure 2 illustrates one embodiment of using the provided API for user
  • Figure 3 is a flow diagram illustrating a logic flow of one embodiment of
  • Figure 4 is a diagram illustrating one embodiment of a format of an interactive coupon
  • Figure 5 is a flow diagram of one embodiment of a process for receiving
  • Figure 6 is a flow diagram of one embodiment of an operational
  • Figure 7 is a flow diagram of one embodiment of an interactive coupon
  • Figure 8 is an architectural diagram showing one embodiment of a
  • FIG. 1 shows generally an
  • the architecture of the system comprises at least one affiliate game
  • one advertisements server 102 with at least one advertisement one advertisements server 102 with at least one advertisement, a coupon server
  • a personalization server 106 or generally referred to as a
  • a wireless user node or generally referred to as a wireless communication device, such
  • the network 100 also includes a
  • transaction server 108 for performing the coupon redemption and for processing e-
  • An API 110 to the network 100 is also provided for allowing
  • the Advertisement Server In one embodiment of the present invention, the Advertisement Server
  • an advertisement module can be a digital computer
  • the server 102 contains the advertisements stored as objects.
  • advertisement objects contain information about the advertisements and the products or
  • Information stored inside of these objects can be textual information
  • the advertisements can appear anywhere in the games such as the backdrop or even as
  • Such games are affiliated games whereby a fee contract is provided to the games writer for
  • advertisers can create these advertisements objects
  • the network 100 further comprises a vendor portal where it allows the vendor
  • Vendors can change or design their marketing strategy
  • the personalization server 106 includes users' profiles stored as objects. It also includes objects for connecting and authenticating the user. In the case of a new
  • a registration object is provided to register and add users into the personalization
  • personalization server 106 also allows users to transfer the coupons and exchange the
  • the coupon server 104 is responsible for generating the interactive
  • Coupon information is delivered to the
  • the coupons to be stored is received, the coupons are signed and then transferred to the
  • the coupon server 104 will also distribute
  • served by the various servers may be included into a single server or module without
  • FIG. 2 shows a general block diagram 200 of
  • the developers can start authenticating users to the network 100 and
  • the network 100 will deliver the appropriate advertisements based on
  • FIG. 3 shows a flow diagram 300 illustrating one embodiment of a logic
  • the API object is instantiated at block 301 and the affiliate program starts at block
  • the method tests whether the user is
  • registration module for the user to register at block 304. If the user is not a new user,
  • anonymous users can interact with the coupons and advertisements in affiliate applications. Registration is required for storing and redeeming of the coupons.
  • an interactive coupon is shown generally at 400.
  • the coupon 400 is preferably a combination of several components.
  • the first component for example, the
  • coupon 400 can be broken into a deck of cards 402 where each individual card 402 can
  • a graphic 404 either static or animated representing the coupon
  • a value 406 conveying discount information and rewards; 4. An expiration date and time 408 where the expiration date or validity of the coupon 400 is specified when the coupon 400 is valid
  • a redemption specification 410 specifying the policy of the
  • Owners details 412 such as mobile phone number, name, email
  • the coupon 400 can also include an address, map, and directions
  • a retail outlet e.g., a large store
  • a merchant or issuer 416 specifying the name, brand, or logo icon of
  • the merchant or issuer including details, such as address or
  • Interactive program and games 424 are provided on the coupon 400 which contain a vendor's favourite game, such as "tic-tac-toe” or "Snake & Ladders lucky spin", the game or program 424 will contain certain graphics, icons, or text related to the vendor's branding or products in the course of playing the game;
  • Other related messages 420 can also be included in the coupon 400 (this provides a place whereby merchants can deliver customized personal messages to the coupon owner); and
  • a type of the coupon 428 (e.g., fixed or dynamic).
  • the interactive coupons 400 are not printed, therefore, they cannot be printed over and over again, or photocopied as can be done with conventional coupons.
  • a mobile wireless device 118 (Fig. 1) (e.g., a mobile phone) is used as a placeholder for the coupons 400 and thus solves the general problems relating to cutting, clipping and storing of conventional paper coupons.
  • the coupons 400 can be stored on the mobile wireless device 118 entirely or as links to the coupons 400 stored in the user's account on the network or the Interactive Coupon Server 104. There is no need to store the coupons 400 on a computer or print the coupons 400.
  • the coupons 400 are delivered directly to the wireless mobile device 118 or through syncing with the user's account either using a wired solution or a wireless solution.
  • the number of the coupons 400 a wireless mobile device 118 can hold is not limited since all the coupons 400 are stored at the personalization server database 114 and only a subset is transferred to the wireless mobile device 118 whenever is required. Thus, the need to process paper is eliminated and, at the same time, the likelihood of the user redeeming the coupons 400 is increased
  • the values 406 of the coupons 400 are either advertised at the coupon
  • the value 406 can be made dynamic depending on the type
  • the coupon 400 does not
  • each coupon 400 will contain a fixed value 406 like conventional coupons. Instead, each coupon 400 will
  • the merchants According to the time or the consumer's profile (e.g., the consumer's habits). This allows the merchants to provide true one-to-one marketing.
  • Fig. 5 is an illustration of one embodiment of a flow diagram 500
  • the flow diagram 500 shows a physical layout for
  • the coupons 400 are displayed on the console for users to click on.
  • the coupon server 104 checks if the coupon 400 has exceeded the
  • the coupon 400 is signed, it is transferred to the personalization server 106
  • a message is then sent to the user mobile wireless device 118 (e.g., a mobile phone) to
  • the mobile wireless device 118 uses, for example, a data enabled mobile phone.
  • the mobile phone will send a request to browse the coupons 400.
  • the coupon server 104 contains an
  • a coupon to transfer is selected, and a user to
  • a stipulated key on the mobile device to effectuate the redemption transaction.
  • User information details and transaction details are sent to the transaction server 108 automatically without the need for user intervention.
  • a user 702 e.g., a user 702
  • the coupon 400 communicates with the
  • transaction server 108 first communicates the transactions to the coupon server 106
  • personalization server 106 to remove the coupon 400 from the user's 702 account.
  • the transaction server 108 then communicates with the credit card
  • the credit card company's 704 receipt printer will print the necessary receipt for the user 702 to sign if the user 702 chooses to have a physical receipt. This method maintains a very high level of security as credit
  • the present invention provides a rewards
  • network 100 It also provides a facility to allow vendors/merchant to setup an individual
  • Points can be accumulated for each transaction performed
  • the present disclosure is based on the goods and products provided by the merchant. In one embodiment, the present disclosure
  • invention provides a method for redeeming coupons including at least one redemption
  • wireless transmitter 708 such as Bluetooth, a wireless transmitter enabled
  • BlueTooth is "[a]
  • the wireless zone 710 can be established by
  • wireless transmitting device e.g. Bluetooth device will form a zone of reach and with
  • an aggregated wireless zone 710 will be formed with a
  • Each device is either connected to the Internet 112 via a wired link, or it can be connected through a wireless connection. Once inside the wireless zones
  • Consumers 702 inside the wireless zone 710 can interact with each other through the
  • interactive coupons 400 can play, for example, a multi-player game whereby they
  • the user 702 in one zone can contact another user in another zone provided
  • the interactive coupons 400 can be offered to both users 702 if they meet up at a
  • Figure 8 shows an architectural diagram 800 showing a reporting process 802, a reviewing process 804 and profiling process 806 activated by the personalization
  • server 106 advertisements server 102, coupon server 104 and transaction server 108.
  • the four servers communicate closely in the processes, as each process requires data
  • the reporting process 802 is used for generating on-line reports on
  • the reviewing process 804 allows advertisers to renew the

Abstract

An interactive advertisement and reward system and methods on which advertisers can deliver digital interactive game coupons and integrate advertisements and rewards into games; game providers can design games to receive the advertisements and rewards; gamers/players will be rewarded in the form of a digital interactive game coupon which can be played and redeemed for product discounts, gifts, and points. The system and methods go beyond mere eyeballs by allowing for more effective advertisement and direct marketing with regards to branding and promoting knowledge of the product.

Description

METHOD AND NETWORK FOR DELIVERING DIGITAL INTERACTIVE
GAME COUPONS AND FOR INTEGRATING INTERACTIVE
ADVERTISEMENTS INTO GAMES OVER A WIRELESS NETWORK
FIELD OF THE INVENTION
The invention relates to interactive game advertisements, redeemable
product discount coupons over a wireless network. More particularly, the invention
relates to a method and network for delivery of digital interactive game coupons into
wireless Internet applications and portals, and integration of interactive advertisements
and coupons with wireless Internet games. In addition, the invention provides profiling,
measuring and targeting of wireless users utilizing digital interactive game coupons.
Also, the invention relates to interactive game advertisements,
redeemable product discount coupons over a wireless network, gaming and rewards.
More particularly, the invention relates to a method and network for integration and
delivery of interactive advertisements to games and applications, measuring and
targeting of advertisements using interactive coupons.
DESCRIPTION OF THE RELATED ART
Present advertisers use Internet advertisement networks to deliver their
advertisements to websites. This method delivers banners advertisements with the hope that the users will click on the banner and be redirected to another site to learn more
about the product. Research has shown that many users do not like the idea of being
redirected to another website because it causes the user a lot of confusion and
inconsistencies. Furthermore, studies have shown that these banner advertisements
have very little or no interactivity and they usually have a very low click rate.
According to studies, people spend a large amount of their time on the
Internet on entertainment and games. These entertainment programs or games usually
contain advertisements that hardly create much of an impression. Furthermore, a lot of
games do not offer rewards to players who spend a large amount of time on those
games. Moreover, there is no standard technology to ensure that rewards issued are
authentic and can be verified by a trusted party whereby exchanges, transfers and
redemption of such rewards can be done in a seamless and easy way.
For years, traditional paper discount coupons have been used by manufacturers and retailers alike to attract consumers to buy their products or services.
These coupons are usually hidden inside publications or pamphlets whereby consumers
are required to cut them out and carry the coupons with them for redemption. While
this method met its objective of generating sales, it is cumbersome and introduces
several problems for both the consumers and the advertisers alike. The major problem
is the need to process paper.
Present marketers recently distribute electronic coupons over the Internet
to potential customers. This method solves the problems associated with buying
publications but consumers still face issues regarding portability and the problems of printing, storing and redeeming the coupons. All of these coupons currently employ a "mass marketing" approach with little or no interaction, personalization or
customization tailored to each individual consumer.
Reward and loyalty systems based on accumulating point with purchases
are also very popular with merchants. Consumers are generally issued a plastic smart
card or paper where stickers are pasted or ink stamps of icons are stamped on them for
certain amount of spending on their merchandise. This poses the same problems as
described in the traditional coupon system. Namely, consumers that happen to be
participating in many rewards programs, need to carry a lot of coupons and cards.
Thus, there is a need in the art to provide a system whereby carrying,
storing and redeeming coupons are seamless, fun and entertaining. Furthermore, there
is a need for a system by which the manufacturers or retailers can maximize their
advertising efforts and at the same time provide entertainment for consumers anywhere
and anytime. The present invention brings the advertisers' effort to a higher level by
creating a network for distributing and integrating interactive advertisements and
rewards into games whereby redemption can be done seamlessly. In other terms, the
present invention brings the advertisers' effort to a higher effective level by creating a
wireless network for distributing interactive game coupons into wireless Internet
applications and portals and, integration of interactive advertisements and coupons into wireless games whereby redemption of coupons can be done seamlessly. SUMMARY
To overcome the limitations of the related art described above, and to
overcome other limitations that will become apparent upon reading and understanding
the present specification, the present invention provides a method and network for
interactive advertisements, redeemable product discount game coupons over a wireless
network, gaming and rewards.
Advertisements, gaming and the retail industries are three of the major
industries in the world. There is an untapped and common relationship between the
three industries. The present invention provides a network of advertisements, and
rewards in the form of a digital interactive game coupon. The network will allow any
registered games or wireless applications writer to access the advertisements and the
game coupons to be delivered and integrated into their games or wireless applications.
The network also provides methods whereby such game coupons can be easily redeemed, verified, signed, exchanged or transferred via the network.
To effect such a capability, an advertisement server, a coupon server, a
personalization server and a transaction server are provided as nodes on the network and
a set of Application Programming Interfaces (API hereinafter) are provided to access the
various resources and methods provided by the network. Game writers or game
developer or generally referred to a content module or a wireless internet site, use the
API provided to access the interactive advertisements and coupons and integrate them
into their wireless games. The games can be hosted on the game server provided or
could be hosted on a separate affiliated network node connected to the Internet. Users' information is gathered when users are playing the game. At the
end of the games, they could earn or win rewards or product discounts in the form of a
digital interactive coupon that can be redeemed or stored for a later use. Coupons are
stored in a user database where they can be retrieved and redeemed wirelessly using a
mobile device, such as a mobile phone or PDA (Personal Digital Assistant). In the
event of redemption, the coupon contacts the coupon server and the transaction server to
record the redemption, and then the coupon will be removed from the user database. If
there is a balance payment, the transaction server will contact the affiliated banks or
credit companies to effect the transaction. Coupons usage are stored and then logged
against the user's profile. The information is compiled and can be used for targeted
advertisements and highly effective direct marketing.
One aspect of the invention provides an interactive advertising and
rewards system.
The aspect of the invention provides a network that includes a system for
integrating interactive advertisements and coupons into games and wireless
applications, a system for generating, distributing and redeeming digital interactive
game coupons over wireless networks; a system for performing and recording
transactions for each individual loyalty scheme and for compiling digital game coupons usage for targeted advertising and wireless user profiling.
The system includes a user node coupled to a network; a digital interactive game
coupon for exchanging information between advertisers and multiple users; a mobile wireless device for storing and communicating information including the digital interactive game coupon information, the mobile wireless device being
communicatively coupled to the network; a game or wireless application provider
affiliate node having advertising space thereon and being operatively coupled to the
network; a personalization server operatively coupled to the network, wherein the game
or wireless application provider affiliates provide authentication for users of the system;
an advertising server operatively coupled to the network, wherein an advertiser's content
is stored and wherein the game or wireless application provider affiliates utilize
resources for integrating interactive advertisements into their game or wireless
application through an API; a coupon server operatively coupled to the network for
generating, storing, delivering and redeeming the digital interactive game coupons; a
transaction server operatively coupled to the network for providing e-commerce
transactions and payment services; a device for establishing a short-range wireless network at a merchant site where game coupons are played and interactive coupons are
delivered and redeemed via the network; and a third party trusted bank/credit card
company in communication with the network.
Yet another aspect of the invention provides, in a system including at
least two user nodes coupled to a network, at least one digital interactive game coupon
and a personalization server, a method for exchanging and transferring the coupons.
The method includes transferring the coupon back to a coupon server from one user
node; checking the validity of the coupon at a coupon server; and if the coupon is valid:
re-signing the coupon using new user information and transferring the coupon to the new user; and if the coupon is not valid: discarding the coupon to ensure that digital
interactive game coupons cannot be replicated.
Still another aspect of the invention provides a method for generating the
coupons. The method includes before the coupons are sent to a user's node, checking
the coupons at a coupon server to see if the number of the coupons generated have
exceeded the stipulated amount; making a copy of the coupon from a template;
attaching a generated serial number to the said coupon; and signing the coupon.
A further aspect of the invention provides in a system including at least
one user node including wireless devices and at least one redemption server, a method
for redeeming digital interactive game coupons wirelessly. The method includes
selecting a said coupon at user node; retrieving a coupon stored in a personalization
server; and deleting said coupons that match the purchased items and other coupons that have expired.
Still a further aspect of the invention provides a method of distributing the coupons over a short-range wireless zone between two or more users. The method
includes connecting and communicating the coupons that are of interest to the two or
more users. The method also includes validating and redeeming the stipulated discounts
and rewards provided by the digital interactive game coupons.
Still a further aspect of the invention provides a method of distributing
interactive coupons over BlueTooth zones between two or more users. The method
includes connecting and communicating coupons that are of interest to the two or more
users; and pushing the interactive coupons to the one or more users that are of interest to the two or more users; and validating and redeeming the stipulated discounts and
rewards only when the two or more users turn up.
Yet a further method of the invention provides a method of transacting a
sale of items sold at a retail outlet or at a restaurant. The method includes connecting to
a short wave radio frequency zone of the retail outlet or the restaurant; displaying one or
more items; selecting one or more of the items desired by one or more users; and paying
for the one or more items using an interactive coupon payment method.
These and various other features of novelty as well as advantages which
characterize the invention are pointed out with particularity in the claims annexed hereto
and form a part hereof. However, for a better understanding of the invention reference
should be made to the drawings which form a further part hereof, and to accompanying
descriptive matter, in which there are illustrated and described specific examples of an
apparatus in accordance with the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
Referring now to the drawings in which like reference numbers represent
corresponding parts throughout the several views where:
Figure 1 is a block diagram illustrating one embodiment of an
architectural view of the network embodying the present invention;
Figure 2 illustrates one embodiment of using the provided API for user
authenticating and delivering advertisements and rewards (coupons) into games;
Figure 3 is a flow diagram illustrating a logic flow of one embodiment of
an interaction between affiliate applications and the network using the API; Figure 4 is a diagram illustrating one embodiment of a format of an interactive coupon;
Figure 5 is a flow diagram of one embodiment of a process for receiving
and storing interactive coupons into a wireless mobile device;
Figure 6 is a flow diagram of one embodiment of an operational
sequence in a coupon exchange or transfer process;
Figure 7 is a flow diagram of one embodiment of an interactive coupon
redemption and payment process via the wireless device; and
Figure 8 is an architectural diagram showing one embodiment of a
reporting process, a reviewing process and a profiling process.
DETAILED DESCRIPTION
In the following description of the several specific embodiments,
reference is made to the accompanying drawings which form a part hereof, and in which
is shown by way of illustration the specific embodiments in which the invention may be
practiced. It is to be understood that other embodiments may be utilized as structural
changes may be made without departing from the scope of the present invention.
Reference is now directed to Fig. 1 , which shows generally an
architectural diagram of the Interactive Digital Game Coupon and Advertisement and
Rewards network 100 incorporating the communications process according to the
present invention. The architecture of the system comprises at least one affiliate game
120, one advertisements server 102 with at least one advertisement, a coupon server
104, or generally referred to as a coupon module, for generating the digital coupons with regards to the advertisement, a personalization server 106, or generally referred to as a
personalization module, where users' profiles and the coupons are stored. Furthermore,
a wireless user node or generally referred to as a wireless communication device, such
as a mobile phone or PDA, operating alternatively as a placeholder where the coupons
can be retrieved and stored, can also be included. The network 100 also includes a
transaction server 108 for performing the coupon redemption and for processing e-
commerce payments. An API 110 to the network 100 is also provided for allowing
games developers to access and integrate advertisements and coupons into their games
or wireless applications.
In one embodiment of the present invention, the Advertisement Server
102, or generally referred to as an advertisement module can be a digital computer
connected to the Internet 112 as an "Internet Host" as described in the Internet Protocol
RFC 791. The server 102 contains the advertisements stored as objects. These
advertisement objects contain information about the advertisements and the products or
services involved. Information stored inside of these objects can be textual information
or 3D vector graphics and other rich media. These objects contain a set of methods with
which to allow affiliate games or applications providers to access the contained
advertisements' information and deliver it into their games or applications. This set of
methods can be accessed via the standard APIs 110 provided for delivering and
integrating the advertisements and the coupons into games and wireless applications. The advertisements can appear anywhere in the games such as the backdrop or even as
objects inside the game depending on the creativity of the games writers. Such games are affiliated games whereby a fee contract is provided to the games writer for
integrating the advertisements or the coupons into their games.
In one embodiment, advertisers can create these advertisements objects
to be put on the advertisement server 102 by way of an interface program to generate the
objects. The network 100 further comprises a vendor portal where it allows the vendor
to get quick results regarding the amount of coupons being utilized and detailed
information of their customer. Vendors can change or design their marketing strategy
by specifying the redemption specification on the coupons. It presents a unique way of
effective profiling, marketing for vendors and merchants providing one-to-one
personalized target marketing.
The personalization server 106 includes users' profiles stored as objects. It also includes objects for connecting and authenticating the user. In the case of a new
user, a registration object is provided to register and add users into the personalization
server's database 114. These objects and methods will allow games writers to
seamlessly integrate their games with the system and thus providing players with access
to the whole range of digital interactive games coupons. As previously discussed, these
methods and objects are available via the standard API 110 provided. The
personalization server 106 also allows users to transfer the coupons and exchange the
coupons via a coupon transfer and exchange interface. Generally, there will be another
server provided in front of the interface acting as a broker. The process of the transfer and exchange of coupon will be explained further below. The coupon server 104 is responsible for generating the interactive
coupons, delivering of the interactive coupons to the user node where the affiliate games
are running and verifying the interactive coupons, recording the interactive coupons
transactions and providing a users' activities log. Coupon information is delivered to the
games 120 via the link established using the API 110 provided. When the request for
the coupons to be stored is received, the coupons are signed and then transferred to the
personalization server 106 for storage. The coupon server 104 will also distribute
coupons to a wireless transmitter 116. All the coupons distributed will communicate
with the coupon server 104 directly via the user node.
It will be appreciated to a person skilled in the art that the functions
served by the various servers may be included into a single server or module without
departing from the scope of the present invention.
Referring now to Fig. 2, which shows a general block diagram 200 of
how developers can easily access the objects in the network 100 and deliver them to
their applications 206. Developers include a standard object 204 provided into their
applications 206 to access the network 100. Once the object 204 is instantiated in their
applications 206, the developers can start authenticating users to the network 100 and
retrieve the advertisements and the coupons into their applications 206 (or games).
Developers should not be concerned about the type of advertisement or rewards coupons
being delivered. The network 100 will deliver the appropriate advertisements based on
the profiles of the users. This technique will be further discussed below. Fig. 3 shows a flow diagram 300 illustrating one embodiment of a logic
flow of an interaction between affiliate applications and the network 100 using the API
110. The API object is instantiated at block 301 and the affiliate program starts at block
302 by authenticating the user to the network 100. The method tests whether the user is
new at block 305. If the user is a new user, the standard API 110 will retrieve the
registration module for the user to register at block 304. If the user is not a new user,
then after the user is verified, at block 306 the object will start retrieving and delivering
the advertisements and the coupons to the application where the developer has intended.
Of course, the method proceeds at block 306 after a new user has successfully
completed the registration. The user then selects the coupons and rewards they wanted during the intermission or break during the course of the game or applications. In
addition, anonymous users can interact with the coupons and advertisements in affiliate applications. Registration is required for storing and redeeming of the coupons.
Referring now to Fig. 4, an interactive coupon is shown generally at 400.
The coupon 400 is preferably a combination of several components. For example, the
coupon 400 can be broken into a deck of cards 402 where each individual card 402 can
include the following information:
1. A title 402 and short description of the coupon 400;
2. A graphic 404, either static or animated representing the coupon
400;
3. A value 406 conveying discount information and rewards; 4. An expiration date and time 408 where the expiration date or validity of the coupon 400 is specified when the coupon 400 is valid
and when it is not (if it is expired, the coupon 400 destroys itself and
is returned to the server for administrative purposes);
5. A redemption specification 410 specifying the policy of the
redemption where the specification 410 controls the process of
redeeming the coupon 400 and how much the consumer can redeem
using the coupon 400;
6. Owners details 412, such as mobile phone number, name, email
address, or personal particulars, which may or may not be attached
together with the coupon 400 (it might just be a reference to the
server where such information is stored);
7. The coupon 400 can also include an address, map, and directions
414 as to how to get to a merchant's place of business or how to
locate a product in a retail outlet (e.g., a large store);
8. A merchant or issuer 416 specifying the name, brand, or logo icon of
the merchant or issuer including details, such as address or
telephone numbers;
9. Information on redeemable product and services 418;
10. A unique serial number 420 for uniquely identifying each coupon
400; 11. A signature 422 to ensure that it cannot be duplicated; 12. Interactive program and games 424 are provided on the coupon 400 which contain a vendor's favourite game, such as "tic-tac-toe" or "Snake & Ladders lucky spin", the game or program 424 will contain certain graphics, icons, or text related to the vendor's branding or products in the course of playing the game;
13. Other related messages 420 can also be included in the coupon 400 (this provides a place whereby merchants can deliver customized personal messages to the coupon owner); and
14. A type of the coupon 428 (e.g., fixed or dynamic). The interactive coupons 400 are not printed, therefore, they cannot be printed over and over again, or photocopied as can be done with conventional coupons. A mobile wireless device 118 (Fig. 1) (e.g., a mobile phone) is used as a placeholder for the coupons 400 and thus solves the general problems relating to cutting, clipping and storing of conventional paper coupons. The coupons 400 can be stored on the mobile wireless device 118 entirely or as links to the coupons 400 stored in the user's account on the network or the Interactive Coupon Server 104. There is no need to store the coupons 400 on a computer or print the coupons 400. The coupons 400 are delivered directly to the wireless mobile device 118 or through syncing with the user's account either using a wired solution or a wireless solution. The number of the coupons 400 a wireless mobile device 118 can hold is not limited since all the coupons 400 are stored at the personalization server database 114 and only a subset is transferred to the wireless mobile device 118 whenever is required. Thus, the need to process paper is eliminated and, at the same time, the likelihood of the user redeeming the coupons 400 is increased
because the coupons 400 are easy to carry around in the wireless mobile device 118 and,
as described above, redemption of the coupons 400 is seamless.
The values 406 of the coupons 400 are either advertised at the coupon
image 404 as discussed above or can be hidden. If the value 406 is hidden, the users
need to perform the required steps, such as playing a game of chance or skill in order to
secure the stipulated discount or to reveal the discount. The value 406 of the discount
information and rewards can be fixed once the owner completes the gaming process.
However, in certain cases, the value 406 can be made dynamic depending on the type
428 and redemption specifications 410. In other words, the coupon 400 does not
contain a fixed value 406 like conventional coupons. Instead, each coupon 400 will
have a logic portion attached to it and the values 406 can be changed dynamically
according to the time or the consumer's profile (e.g., the consumer's habits). This allows the merchants to provide true one-to-one marketing.
Fig. 5 is an illustration of one embodiment of a flow diagram 500
according to the present invention. The flow diagram 500 shows a physical layout for
receiving and storing the coupons 400. Once the affiliate game or application 206 is
connected to the network 100, the advertisements and coupons 400 based on the user's
profile are delivered to the game or application 206, as shown at block 502. At block
504, the coupons 400 are displayed on the console for users to click on. When the user
clicks on the coupon 400, at block 506, a store message is sent to the coupon server 104
to start the coupon 400 generation process, as shown at block 508. Before the coupon 400 is generated, the coupon server 104 checks if the coupon 400 has exceeded the
maximum stipulated number. If the maximum number has been exceeded, a message is
returned to the user conveying that the coupon 400 has reached its maximum issue
number. If the maximum number has not been exceeded, however, the coupon server
104 continues the process at block 510 by generating the coupon 400 and then signing
it. After the coupon 400 is signed, it is transferred to the personalization server 106
where it is stored in the respective user's account, as shown at block 512 . At block 514
a message is then sent to the user mobile wireless device 118 (e.g., a mobile phone) to
notify the user that the coupon 400 has been saved. Once the coupon 400 is saved,
advertisers are able to offer further discounts or other related product information or
news into the coupon's other messages field 420.
Users can also login to the system 100 to browse the stored coupons 400
via the mobile wireless device 118 using, for example, a data enabled mobile phone.
The mobile phone will send a request to browse the coupons 400. A list of the coupons'
titles stored in the user accounts will be delivered to the user mobile wireless device
118. The user can then select which coupon 400 he or she wants to see or retrieve.
Once the user selects the coupon 400 he or she wants to see, a message is sent to the
particular coupon's 400 object for the relevant information. Information is then sent via
the established link.
Referring now to Fig. 6, one embodiment of a coupon 400 transferring and exchanging process is shown generally at 600. The coupon server 104 contains an
interface for exchanging and transferring of coupons 400. Generally, as shown at block 602, there will be a server provided in front of the interface as a coupon broker. Users
can send a request to the coupon broker server by selecting the coupon 400 they want to
exchange with at block 604 and specifying the coupon 400 that they want to exchange
for at block 606. Such a request reaches the server, and the server will try to find a
match, as shown at block 608. If a match exists, as tested at block 610, the server
straight away communicates the request to the personalization server 106 via the coupon
transfer and exchange interface at block 612. Users can also browse through all
unrealized coupon exchange requests via the phone browser or an Internet browser by
submitting the coupon requested to the exchange request. Once the server receives the
coupon 400, it will then perform the exchange by communicating with the
personalization server 106 via the transfer and exchange interface at block 614. Users
can also perform exchanges and transfers among themselves by transferring coupons to one another via the interface.
For example, at block 616, a coupon to transfer is selected, and a user to
transfer the coupon to is selected at block 618. At block 620, a request is sent to the
personalization server 106 to affect the transfer. If successful, at block 622, both users are notified at block 624. If not successful, at block 622, the process continues at block
616 to select the coupon to transfer to.
Referring now to Fig. 7, one embodiment the present invention provides
a novel one-key process for the redemption of the coupons 400. Users only need to
activate a stipulated key on the mobile device to effectuate the redemption transaction. User information details and transaction details are sent to the transaction server 108 automatically without the need for user intervention. For example, a user 702 (e.g., a
consumer) can redeem a discount or rewards by pressing a key on the mobile phone
regardless of whether the user 702 is physically in a store or not. If the user 702 is not
in the store, the discountable item will still go through the redemption process (as
described below) except that the item involved will be delivered to the user's 702
residence or be picked up at a later arranged date and location.
In one embodiment of a redemption scenario, when the user 702 clicks
on the redemption option on the coupon 400, the coupon 400 communicates with the
transaction server 108 where the user's 702 credit card information is stored. The
transaction server 108 first communicates the transactions to the coupon server 106
where the coupon 400 will be verified. After the verification step, it will inform the
personalization server 106 to remove the coupon 400 from the user's 702 account.
In one embodiment of another redemption scenario, when the user 702
clicks on the redemption option on the coupon 400, the redemption information is sent
from the user's mobile device to the merchant's Point of Sale (POS) device via infrared
connection, thereafter the merchant's POS will verify the redemption with the network
and process the transaction.
The transaction server 108 then communicates with the credit card
companies 704 via a secure link 706 to execute the transaction. The credit card
companies 704 will then perform the necessary operations and send a reply to the
merchant concerned. At the merchant's end, the credit card company's 704 receipt printer will print the necessary receipt for the user 702 to sign if the user 702 chooses to have a physical receipt. This method maintains a very high level of security as credit
card information are not sent from the user's 702 wireless mobile device 118 to the
transaction server 108. In one embodiment, the present invention provides a rewards
system whereby users 702 can earn points while performing transactions over the
network 100. It also provides a facility to allow vendors/merchant to setup an individual
reward program for generating more business and for retaining existing customers. Each
user 702 is given an individual account for each affiliate loyalty program setup by the
merchant on the network 100. Points can be accumulated for each transaction performed
on the goods and products provided by the merchant. In one embodiment, the present
invention provides a method for redeeming coupons including at least one redemption
station with wireless transmitter 708, such as Bluetooth, a wireless transmitter enabled
mobile device 118, the coupon 400 and the transaction server 108. BlueTooth is "[a]
code name for a proposed open specification to standardize data synchronization
between disparate PC and handheld PC devices" Harry Newton, Newton's Telecom
Dictionary, 15th ed., (Matt Kesley, 1999), 107. The user 702 entering the wireless zone
710 can connect to the localized wireless network 100 and start receiving the coupons
400 as he or she moves around within different zones.
Referring back to Fig. 1, the wireless zone 710 can be established by
using one or more wireless transmitting devices on the merchant's server 708. Each
wireless transmitting device e.g. Bluetooth device will form a zone of reach and with
multiple Bluetooth devices, an aggregated wireless zone 710 will be formed with a
much larger reach. Each device is either connected to the Internet 112 via a wired link, or it can be connected through a wireless connection. Once inside the wireless zones
710, consumers can connect to the network 100 and start receiving coupons 400 and use
the services provided by the zone owners as well as services offered by the network 100.
Consumers 702 inside the wireless zone 710 can interact with each other through the
interactive coupons 400. They can play, for example, a multi-player game whereby they
will all get discounts and rewards if they co-operate to archive the common goal set by
the game. The user 702 in one zone can contact another user in another zone provided
that both have established an agreement to notify each other in the event that they are
nearby. In the event that one user 702 contacts the other user through the wireless zone
710, the interactive coupons 400 can be offered to both users 702 if they meet up at a
particular nearby store, such as a cafe or a restaurant.
Figure 8 shows an architectural diagram 800 showing a reporting process 802, a reviewing process 804 and profiling process 806 activated by the personalization
server 106, advertisements server 102, coupon server 104 and transaction server 108.
The four servers communicate closely in the processes, as each process requires data
from all the servers. The reporting process 802 is used for generating on-line reports on
the effectiveness of the advertisements and the statistics figures on the coupon usage,
storage and redemption rate. The reviewing process 804 allows advertisers to renew the
coupons 400 that are stored in the users' account but are not redeemed with new
promotions or to insert new messages into the stored coupons. The profiling process
806 compiles the statistics gathered by the reporting process and updates the user profile
with new information. The above specification, examples, and data provide a complete
description of the invention. Since many embodiments of the invention can be made
without departing from the spirit and scope of the invention, the invention resides in the
claims hereinafter appended.

Claims

THE CLAIMED INVENTION IS:
1. A wireless interactive advertising network, comprising:
a wireless user node coupled to the network;
a digital interactive game coupon;
a mobile wireless device for accessing, storing, and communicating information
including the digital interactive game coupon information, the mobile wireless device
being communicatively coupled to the network;
a game developer affiliate node having advertising space thereon and being
operatively coupled to the network;
at least one server comprising a personalization server operatively coupled to the
network, wherein the game provider affiliate node provides authentication for users of
the network;
an advertising server operatively coupled to the network, wherein an advertiser's
content is stored and wherein the game provider affiliate node utilizes resources for
integrating advertisements into a game through an API; a coupon server operatively coupled to the network for generating, storing,
delivering and redeeming interactive game coupons;
a transaction server operatively coupled to the network for providing e-
commerce transactions and payment services;
at least one wireless user node for establishing a zone around a merchant site
where the interactive game coupons are played, delivered and redeemed via the
network; and a third party trusted bank/credit card company in communication with the
network.
2. A network as claimed in claim 1, wherein the network is Internet or digital
interactive game coupon wireless zones.
3. A network as claimed in claim 1, wherein the user node includes a user interface
selected from the group consisting of a wireless browser program, a wireless dedicated
game console, an interactive digital TV, and a portable wireless communication device
such as Personal Digital Assistants (PDAs).
4. A network as claimed in claim 1, wherein the mobile wireless device is used as a placeholder for the interactive game coupons.
5. A network as claimed in claim 1, wherein the personalization server acts as a
secondary storage for the interactive game coupons.
6. A network as claimed in claim 1 , wherein the advertising server further comprises
advertisement content in a form of advertisement objects.
7. A network as claimed in claim 1, wherein the interactive game coupons are received
and stored via the mobile wireless device.
8. A network as claimed in claim 6, wherein the advertisement objects further comprise methods for accessing and integrating the advertisement content into the game
provider affiliates.
9. A network as claimed in claim 1, wherein the personalization server further
comprises a profile in a form of user objects.
10. A network as claimed in claim 9, further comprising objects with methods for
connecting and authenticating users to the network.
11. A network as claimed in claim 9, further comprising a registration object.
12. A network as claimed in claim 11, wherein the registration object further comprises
methods for registering and adding new users.
13. A network as claimed in claim 1, wherein the coupon server further comprises an
interactive coupon as coupon objects.
14. A network as claimed in claim 13, wherein the interactive coupon further comprises
a title, graphic image, value, expiration date, and time, redemption specifications, owner
details, address, map/directions, merchant/issuer, information on redeemable products
and services, unique serial number, signature, interactive programs and games, other
related messages and type of the interactive game coupons.
15. A network as claimed in claim 14, wherein the coupon objects further comprise
logic and rules for processing user requests from interaction.
16. A network as claimed in claim 13, wherein the interactive game coupons are signed
and personalized, and each of issued interactive game coupons can only be used by an
owner.
17. A network as claimed in claim 13, wherein the interactive game coupons are signed
using public encryption techniques.
18. A network as claimed in claim 13, wherein each of the interactive game coupons includes a label consisting of redeemable, live, and expired;
wherein a value of a redeemable coupon is fixed and does not change after an
owner completes a required transaction process and is also fixed based on
performance/results of a game the owner played;
wherein a value of a live coupon is dynamic and the value of the live coupon
changes according to a parameter selected from the group consisting of time, owner's
profile, retailer stocks availability, game usage and other statistics; and
wherein an expired coupon loses all attached value when the expired coupon is
not redeemed by a stipulated period.
19. A network as claimed in claim 13, wherein the coupon objects further comprise methods for accessing interactive coupon's content and information.
20. A network as claimed in claim 13, wherein the coupon objects further comprise methods for interacting with the user.
21. A network as claimed in claim 1, wherein merchants and users are allowed to setup an ad-hoc network of connected users within a stipulated wireless zone.
22. A network as claimed in claim 21 , wherein creation of the ad-hoc network allows the users to play games and be rewarded with discount coupons prizes and other gifts.
23. A network as claimed in claim 21 , wherein a user from the stipulated wireless zone can contact another user in another stipulated wireless zone, provided both users register themselves.
24. A network as claimed in claim 21 , wherein the stipulated wireless zone is a wireless ad-hoc zone enabled by public communication system, e.g. BlueTooth enabled communication zone.
25. In a system including at least two user nodes coupled to a network, at least one digital interactive game coupon and a personalization server, a method for exchanging and transferring of the digital interactive game coupon, comprising: transferring the digital interactive game coupon back to a coupon server from one of the user nodes;
checking validity of the digital interactive game coupon at the coupon server;
and
if the digital interactive game coupon is valid:
re-signing the digital interactive game coupon using new user
information and transferring the digital interactive game coupon to the new user; and
if the digital interactive game coupon is not valid:
discarding the digital interactive game coupon to ensure that the coupon
cannot be replicated.
26. A method for generating coupons, comprising:
checking the coupons at a coupon server before interactive coupons are sent to a user's node to see if a number of the interactive coupons generated have exceeded a
stipulated amount indicated by a merchant:
making a copy of the interactive coupons from a template;
attaching a generated serial number to the interactive coupons; and
signing the interactive coupons.
27. In a system including at least one user node including a wireless mobile device and
at least one redemption server, a method for redeeming an interactive coupon wirelessly, comprising:
selecting the interactive coupon at a user node; retrieving the interactive coupon stored in a personalization server; and
deleting the interactive coupon that matches purchased items and other coupons
that have expired.
28. A method as claimed in claim 27, wherein the interactive coupon is a true electronic
interactive coupon, and there is no need for processing paper, the method further
comprising:
storing and retrieving the interactive coupon wirelessly anywhere using the
wireless mobile device;
redeeming the interactive coupon wirelessly; and playing an interactive game.
29. A method of distributing digital interactive game coupons over ad-hoc wireless
zones, e.g. BlueTooth zones, between at least two users, comprising:
connecting and communicating the interactive coupons that are of interest to the
at least two users; and
delivering the interactive coupons to the at least one user that is of interest to the
at least two; and
validating and redeeming stipulated discounts and rewards when the at least one
user turns up.
30. A system for providing an advertisement to a user connected to a communications
network, comprising: at least one server connected to the communications network, the at least one server comprising:
a content module for providing content to the user; and
an advertisement module for providing the advertisement to the content
module;
whereby the content module integrates the advertisement into the content before
delivering the content to the user.
31. An interactive advertising and rewards system, comprising:
a user node coupled to a network;
an interactive coupon for exchanging information between an advertiser and a
coupon owner;
a mobile wireless device for storing and communicating information including
the interactive coupon information, the mobile wireless device being communicatively coupled to the network;
a game or application provider affiliate node having advertising space thereon
and being operatively coupled to the network;
a personalization server operatively coupled to the network, wherein the game or
application provider affiliates provide authentication for users of the system;
an advertising server operatively coupled to the network, wherein an advertiser's
content is stored and wherein the game or application provider affiliates utilize
resources for integrating advertisements into their game or application through an Application Programming Interface (API); a coupon server operatively coupled to the network for generating, storing,
delivering and redeeming the interactive coupons;
a transaction server operatively coupled to the network for providing e-
commerce transactions and payment services;
a device for establishing a short-range wireless network at a merchant site where
games are played and interactive coupons are delivered and redeemed via the network;
and
a third party trusted bank/credit card company in communication with the
network.
32. A system as claimed in claim 31 , wherein the network is the Internet.
33. A system as claimed in claim 31 , wherein the user mode includes a user interface
selected from the group consisting of a borrower program, a dedicated game console, an
interactive digital TV and a portable wireless device.
34. A system as claimed in claim 31 , wherein the mobile phones or PDA devices are used as a placeholder for interactive coupons.
35. A system as claimed in claim 31 , wherein the coupon server acts as a secondary storage for the interactive coupons, thereby limiting the number of interactive coupons
being stored by the business and marketing strategies.
36. The system as claimed in claim 31, wherein the system allows individual vendors to
setup an independent rewards system so as to retain customers or advertise branding.
37. A system as claimed in claim 31, wherein the said advertising server further
comprises advertisement content in the form of advertisement objects.
38. A system as claimed in claim 31, wherein the interactive coupon is received and
stored via the mobile wireless device.
39. A system as claimed in claim 38, wherein the advertisement objects further
comprise methods for accessing and integrating the advertisement content into the
affiliate game or application.
40. A system as claimed in claim 31, wherein the personalization server further
comprises a profile in the form of user objects.
41. A system as claimed in claim 40, wherein the system further comprises objects with methods for connecting and authenticating users to the system.
42. A system as claimed in claim 40, wherein the system further comprises a
registration object.
43. A system as claimed in claim 42, wherein the registration object further comprises
methods for registering and adding new users.
44. A system as claimed in claim 31, wherein the coupon server further comprises the
interactive coupon as coupon objects.
45. A system as claimed in claim 44, wherein the interactive coupon further comprises
a title, graphic image, value, expiration date and time, redemption specifications, owner
details, address, map or directions, merchant or issuer, information on redeemable
products and services, unique serial number, signature, interactive programs and games,
other related messages and type of the interactive coupon.
46. A system as claimed in claim 45, wherein the coupon object further comprises logic
and rules for processing the user requests from the interaction.
47. A system as claimed in claim 44, wherein interactive coupons are signed and
personalized, and each interactive coupon issued can only be used by the owner.
48. A system as claimed in claim 44, wherein the interactive coupon is signed using
public encryption techniques.
49. A system as claimed in claim 48, wherein the encryption technique is a Diffie-
Hellman (DH) algorithms or a Rivest-Shamir-Adleman (RSA).
50. A system as claimed in claim 44, wherein the interactive coupon includes a label
consisting of redeemable, live and expired;
wherein a value of the redeemable coupon is fixed and does not change after the
owner completes the required transaction process and are also fixed based on the
performance or results of the game the owner played; and
wherein a value of the live coupon is dynamic and the value of the live coupon
changes according to a parameter selected from the group consisting of time, owner's
profile and retailer stocks availability; and
wherein an expired coupon loses all its attached value when it is not redeemed
by a stipulated period.
51. A system as claimed in claim 44, wherein the interactive coupon object further
comprises methods for accessing the interactive coupon's content and information.
52. A system as claimed in claim 44, wherein the coupon object further comprises
methods for interacting with the interactive coupon's owner.
53. The system as claimed in claim 31, wherein the users are allowed to setup an ad-
hoc network of connected users within a stipulated zone.
54. The system as claimed in claim 53, wherein the creation of the ad-hoc zones allow
users to play games and be rewarded with discount coupons and points.
55. The system as claimed in claim 53 or 54, wherem a user from one zone can contact
another user in another zone provided both users register themselves.
56. The system as claimed in claim 55, wherein the zone is a BlueTooth zone.
57. In a system including at least two user nodes coupled to a network, at least one
interactive coupon and a personalization server, a method for exchanging and
transferring coupons, comprising:
transferring the interactive coupon back to a coupon server from one user node;
checking the validity of the coupon at a coupon server; and
if the coupon is valid: re-signing the coupon using new user information and transferring the coupon to
the new user; and
if the coupon is not valid:
discarding the coupon to ensure that interactive coupons cannot be replicated.
58. A method for generating coupons, comprising:
before interactive coupons are sent to a user's node, checking the coupons at a coupon server; and
if the number of coupons generated have exceeded the stipulated amount:
making a copy of the coupon from a template;
attaching a generated serial number to the coupon; and
signing the coupon.
59. In a system including at least one user node including wireless devices and at least
one redemption server, a method for redeeming interactive coupons wirelessly,
comprising:
selecting a coupon at a user node;
retrieving a coupon stored in a personalization server; and
deleting coupons that match the purchased items and other coupons that have expired.
60. A redemption method as claimed in claim 59, wherein the interactive coupons are
true electronic interactive coupons and there is no need for processing paper, the method
further comprising:
storing and retrieving interactive coupons wirelessly anywhere using a mobile
device; and
redeeming the interactive coupons wirelessly.
61. A method of distributing interactive coupons over BlueTooth zones between two or more users, comprising:
connecting and communicating coupons that are of interest to the two or more
users; and
pushing the interactive coupons to the one or more users that are of interest to
the two or more users; and
validating and redeeming the stipulated discounts and rewards only when the
two or more users turn up.
62. A method of transacting a sale of items sold at a retail outlet or at a restaurant, comprising:
connecting to a short wave radio frequency zone of the retail outlet or the restaurant;
displaying one or more items;
selecting one or more of the items desired by one or more users; and
paying for the one or more items using an interactive coupon payment method.
PCT/SG2001/000059 2000-04-07 2001-04-06 Method and network for delivering digital interactive game coupons and for integrating interactive advertisements into games over a wireless network WO2001076709A1 (en)

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US09/545,248 2000-04-07
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WO (1) WO2001076709A1 (en)

Cited By (12)

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US7946922B2 (en) 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US20110159964A1 (en) * 2009-12-31 2011-06-30 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8911287B2 (en) 2012-01-20 2014-12-16 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8915786B2 (en) 2007-08-09 2014-12-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
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WO2000041121A1 (en) * 1999-01-07 2000-07-13 Ccrewards.Com Method and arrangement for issuance and management of digital coupons and sales offers
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GB2371192A (en) * 2000-08-03 2002-07-17 Radioscape Ltd Method of distributing electronic tokens to enable a consumer to pay for an item
US7155210B2 (en) 2001-12-13 2006-12-26 Ncr Corporation System and method for short-range wireless retail advertising aimed at short-range wireless protocol-enabled personal devices
EP1321880A2 (en) * 2001-12-13 2003-06-25 Ncr International Inc. System and method for short-range wireless retail advertising
EP1321880A3 (en) * 2001-12-13 2004-01-21 Ncr International Inc. System and method for short-range wireless retail advertising
WO2004055701A1 (en) * 2002-12-18 2004-07-01 Posetv Pty Ltd Method and system for tracking advertising
WO2005036425A1 (en) * 2003-10-17 2005-04-21 Swisscom Mobile Ag Method and system for playing while using a game terminal connected to a mobile radio network
EP1524617A1 (en) * 2003-10-17 2005-04-20 Swisscom Mobile AG Method and system for playing with a game terminal connected to a mobile network
US9105150B2 (en) 2004-09-21 2015-08-11 Igt Method and system for gaming and brand association
WO2008020443A1 (en) * 2006-08-14 2008-02-21 Inner-Active Ltd. System and method for real time delivery of interactive advertising messages into mobile applications
US8915786B2 (en) 2007-08-09 2014-12-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US9734672B2 (en) 2007-08-09 2017-08-15 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US9659462B2 (en) 2007-08-09 2017-05-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
US7946922B2 (en) 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US8403760B2 (en) 2008-03-05 2013-03-26 Howard Hung Yin Advertising funded gaming system
WO2009117385A1 (en) * 2008-03-19 2009-09-24 Richard Albert Ferdinand Game-based advertising system and method
US20110159964A1 (en) * 2009-12-31 2011-06-30 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
CN102667844A (en) * 2009-12-31 2012-09-12 微软公司 Facilitating sponsorship of game-play-based achievements
WO2011081818A3 (en) * 2009-12-31 2011-10-13 Microsoft Corporation Facilitating sponsorship of game-play-based achievements
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US8911287B2 (en) 2012-01-20 2014-12-16 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8998709B2 (en) 2012-01-20 2015-04-07 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events

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AU5073701A (en) 2001-10-23

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