US8514249B2 - Collapsing areas of a region in a virtual universe to conserve computing resources - Google Patents
Collapsing areas of a region in a virtual universe to conserve computing resources Download PDFInfo
- Publication number
- US8514249B2 US8514249B2 US13/437,413 US201213437413A US8514249B2 US 8514249 B2 US8514249 B2 US 8514249B2 US 201213437413 A US201213437413 A US 201213437413A US 8514249 B2 US8514249 B2 US 8514249B2
- Authority
- US
- United States
- Prior art keywords
- area
- virtual universe
- objects
- virtual
- virtual resource
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/20—Scenes; Scene-specific elements in augmented reality scenes
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2405—Monitoring of the internal components or processes of the server, e.g. server load
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5593—Details of game data or player data management involving scheduling aspects
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/455—Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
- G06F9/45533—Hypervisors; Virtual machine monitors
- G06F9/45558—Hypervisor-specific management and integration aspects
- G06F2009/4557—Distribution of virtual machine instances; Migration and load balancing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/04—Indexing scheme for image data processing or generation, in general involving 3D image data
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/36—Level of detail
Abstract
Description
Claims (18)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/437,413 US8514249B2 (en) | 2007-10-31 | 2012-04-02 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US13/987,643 US9286731B2 (en) | 2007-10-31 | 2013-08-19 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US15/068,935 US20160267721A1 (en) | 2007-10-31 | 2016-03-14 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/931,826 US8214750B2 (en) | 2007-10-31 | 2007-10-31 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US13/437,413 US8514249B2 (en) | 2007-10-31 | 2012-04-02 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/931,826 Continuation US8214750B2 (en) | 2007-10-31 | 2007-10-31 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/987,643 Continuation US9286731B2 (en) | 2007-10-31 | 2013-08-19 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Publications (2)
Publication Number | Publication Date |
---|---|
US20120188278A1 US20120188278A1 (en) | 2012-07-26 |
US8514249B2 true US8514249B2 (en) | 2013-08-20 |
Family
ID=40584527
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/931,826 Expired - Fee Related US8214750B2 (en) | 2007-10-31 | 2007-10-31 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US13/437,413 Active US8514249B2 (en) | 2007-10-31 | 2012-04-02 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US13/987,643 Active US9286731B2 (en) | 2007-10-31 | 2013-08-19 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US15/068,935 Abandoned US20160267721A1 (en) | 2007-10-31 | 2016-03-14 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/931,826 Expired - Fee Related US8214750B2 (en) | 2007-10-31 | 2007-10-31 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/987,643 Active US9286731B2 (en) | 2007-10-31 | 2013-08-19 | Collapsing areas of a region in a virtual universe to conserve computing resources |
US15/068,935 Abandoned US20160267721A1 (en) | 2007-10-31 | 2016-03-14 | Collapsing areas of a region in a virtual universe to conserve computing resources |
Country Status (1)
Country | Link |
---|---|
US (4) | US8214750B2 (en) |
Cited By (63)
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US20130296045A1 (en) * | 2012-05-04 | 2013-11-07 | Alec Dun | Cross-realm zones for interactive gameplay |
US9286731B2 (en) | 2007-10-31 | 2016-03-15 | Activision Publishing, Inc. | Collapsing areas of a region in a virtual universe to conserve computing resources |
US10055880B2 (en) | 2016-12-06 | 2018-08-21 | Activision Publishing, Inc. | Methods and systems to modify a two dimensional facial image to increase dimensional depth and generate a facial image that appears three dimensional |
US10099140B2 (en) | 2015-10-08 | 2018-10-16 | Activision Publishing, Inc. | System and method for generating personalized messaging campaigns for video game players |
US10118099B2 (en) | 2014-12-16 | 2018-11-06 | Activision Publishing, Inc. | System and method for transparently styling non-player characters in a multiplayer video game |
US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
US10179289B2 (en) | 2016-06-21 | 2019-01-15 | Activision Publishing, Inc. | System and method for reading graphically-encoded identifiers from physical trading cards through image-based template matching |
US10213682B2 (en) | 2015-06-15 | 2019-02-26 | Activision Publishing, Inc. | System and method for uniquely identifying physical trading cards and incorporating trading card game items in a video game |
US10226703B2 (en) | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
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US10286314B2 (en) | 2015-05-14 | 2019-05-14 | Activision Publishing, Inc. | System and method for providing continuous gameplay in a multiplayer video game through an unbounded gameplay session |
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US10315113B2 (en) | 2015-05-14 | 2019-06-11 | Activision Publishing, Inc. | System and method for simulating gameplay of nonplayer characters distributed across networked end user devices |
US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
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US10471348B2 (en) | 2015-07-24 | 2019-11-12 | Activision Publishing, Inc. | System and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks |
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US10500498B2 (en) | 2016-11-29 | 2019-12-10 | Activision Publishing, Inc. | System and method for optimizing virtual games |
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US20160267721A1 (en) | 2016-09-15 |
US20140063004A1 (en) | 2014-03-06 |
US9286731B2 (en) | 2016-03-15 |
US8214750B2 (en) | 2012-07-03 |
US20120188278A1 (en) | 2012-07-26 |
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